Described as only coming up to the belt of a human, an asura is usually between two feet ten inches and three feet eleven inches tall. They typically have slender builds, with the head, hands, and feet in somewhat exaggerated proportions.
The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. Asura eyes are large and come in a variety of colors; their size is the evolutionary result of being a subterranean race, as small frames can easier traverse their traditional homes in the depths.
Their mouths are wide and filled with pointed, shark-like teeth. Asura typically have grayish skin and dark hair. Male and female asura are very similar in appearance; they are mostly differentiated by voice and ear structure. In matters of childbirth and early development, little is known outside of the knowledge that asura give birth to live young in the same manner as humans that is, they are placental mammals.
According to an asura named Budge , a child's first words can come as soon as the day after their birth, however the player character's response alludes to the speech being infant babbling ; but this does suggest asura are able to learn speech at a very young age. The asura value intelligence and intellectual superiority over all other attributes. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane.
They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions.
Asura magical technology is second to none. Their experiments with magic are evident through the impressive floating structures found around and within their cities. Many asura study the difficult art of golemancy , and golems are often used for defense and general work.
The golems' complete absence of intelligence and huge size complements the asura perfectly. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. To maintain this, they have retained a neutral attitude to all races. The asura education holds three forms. First, children learn in small groups in labs within Metrica Province. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics , College of Dynamics , and College of Synergetics.
Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. After graduation from college, asura typically join a krewe and a lab until they can become their own krewe leaders. The asuran script , the asura's written language, is among the most used writing styles in Tyria.
Though only used by asura who also use New Krytan , it is one of the parts of their culture that has remained unchanged since their surfacing from the Depths. Although intricate and quirky, the asura are still a very powerful force on the frontlines of Tyria , along with their marvelous and enourmous creations these small beings excel at outsmarting their foes in the heat of battle. The asura found a way to thrive in their underground homes.
After years of exile they established one of the most technologically advanced cities in Tyria. Floating high above the Tarnished Coast , Rata Sum is home to some of the world's greatest minds and serves as the capital city of the asura. Guild Wars 2 Wiki Guide. Last Edited: 4 Nov pm. Was this guide helpful? Asura magical technology is second to none.
Their experiments with magic are evident through the impressive floating structures found around and within their cities.
Many asura study the difficult art of golemancy, and golems are often used for defense and general work. The golems' complete absence of intelligence and huge size complements the asura perfectly. The most important contribution of the asura to Faerun society is the asura gate network, a set of portals which links many of the major cities of Faerun.
To maintain this, they have retained a neutral attitude to all races. Rather than organized government, the asura prefer to utilize krewes: small, efficient task forces led by the most experienced member, designed to allow any individual asura to reach their maximum potential in any particular task. The asura also have a group known as the Arcane Council who are responsible for the mundane parts of asura city life. The members of this council rotate - membership into this council is granted by performing a task which benefits the asura as a whole.
The role is rarely desired as it means an individual asura cannot spend time advancing one's own research. The asura education holds three forms. First, children learn in small groups in labs. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. Thirdly, before graduation, asura will often study under mentors as an assistant.
After graduation from college, asura typically join a krewe and a lab until they can become their own krewe leaders. Asura have a strong sense of family and extended family, they affectionately refer to their children as "progeny" or "offspring".
They also venerate their parents, and grandparents. Asura traditionally cremate their dead. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Most of these relationships are equal partnerships which often but not always have a firm, pre-determined end date. Most often, such relationships come out of two asura who fall in love with the same beautiful concept.
Relationships that break up tend to feature more fights about who gets the inventions than who gets the kids. Asura believe in the Eternal Alchemy - the idea that all beings and magic in the world are a part or function of a greater purpose or "machine". Asuran life is built around the research of the Eternal Alchemy - the asura join one of three massive colleges dedicated to this research, each covering different fields.
It is believed once complete mastery is gained over the Eternal Alchemy, mastery will be gained over all of Faerun. There are various asura who proclaim that Eternal Alchemy is not a religion, but rather a science. The Inquest is a meta-krewe which believes that the Eternal Alchemy could be controlled and manipulated like any other machine.
Members of the Inquest thrive on controlling power and knowledge, and their experiments are less ethical and more dangerous than those performed by other asura. They have no qualms about experimentation on sentient beings. Being paranoid and egotistical inventors and builders, the asura of old tended to protect their inventions and knowledge closely, often resulting in the loss of knowledge, and in turn history, when the individual died.
Though this has changed in the past few centuries, little is known about the race before their surfacing outside of their regular contact with other underground races such as the dwarves, gnomes, and dark elves - the last of which they view as a threat.
However, their asura gate network spanned the Underdark and the full asuran civilization. The asura had several grand cities and built many citadels over places of arcane power.
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