A lot of that, I think, comes by way of its humor and attitude. The bosses in Metal Gear Rising are all insane and improbable, but they stick out in your mind over its short and sweet campaign.
From an early battle on top of a speeding train to a gigantic American senator-piloted Metal Gear shouting, "Fear the wrath of the USA," Metal Gear Rising feels at once too-crazy and, weirdly enough, politically prescient. Metal Gear Rising envisions a parallel, alternate history from our own. In this world, cyborgs run aplenty.
Government officials are corrupt. Not that crazy to imagine, actually. Swords are a practical weapon against guns. And in Metal Gear Rising, the chief antagonist is an American elected official: a senator, to be exact.
The villainous Senator Armstrong is as evil as can be, hoping to destabilize the world to ensure his own path to eventual presidency and beyond. While he may not be as dimwitted as our own current president, he's just as glaringly evil.
If anything, he's just more cartoonishly obvious, considering the whole nanomachines and harvesting orphans' brains to create cybernetic super soldiers thing. After half a decade of other more realistic-leaning games, the ways of the absurdity of PlatinumGames and beyond has seemingly faded away. We catch glimpses of the genre from time to time—hell, even a Bayonetta 3 is on the horizon, after the first two games were recently ported to the Nintendo Switch —but by and large, goofy character action games are no longer commonplace.
The once painfully macho God of War series is opting for a gritty father-son tale for its next installment; Ninja Theory shied away from the ways of DmC's tongue-in-cheek humor to make the tonal-opposite in Hellblade: Senua's Sacrifice last year, and so on. Metal Gear Rising feels like a game that could only live in its bygone era.
Quick-Time-Events are now frowned upon relatively widely, especially as some games notably ended anticlimactically with them in recent years. Character action games, whether they bear a sense of playfulness or not, frankly don't connect with mainstream audiences anymore.
The games that sell best typically all bear similar trademarks: open worlds, guns, and a grimmer atmosphere. When a game strays from that clear cut path, it risks not performing well, as evidenced by Wolfenstein 2: The New Colossus ' recent sales.
For a time, character action games like the widely beloved Bayonetta, the cult hit Killer is Dead , and yes, Metal Gear Rising, were the cream of the crop. It was a race of action, jesting, and most importantly, style that helped propel games to the top. Metal Gear Rising traded in somberness and the occasional satire for full-blown edginess, complete with its guitar-heavy soundtrack that made it seem like Jecht from Final Fantasy X was on the scene somewhere.
It was the Doom soundtrack before nu-Doom surprised shooter fans all around. Metal Gear Rising, like so many character action games, was confident. Folded together, Metal Gear Rising was a complete package. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. This topic contains spoilers - you can click, tap, or highlight to reveal them. User Info: chronolord.
It takes place years after MGS4. User Info: reaper This is post MGS4, by Anyway, after MGS4. User Info: aznghostbuster. The game's plot is set 4 years after the events of MGS4.
Ah, I see now. Just disregard this topic then. User Info: metalkillkennyX. I think originally it was supposed to be set between 2 and 4 where we see how raiden became a cyborg and rescues sunny but they changed it. FC : Following fan reaction to the trailer, Kojima took to Twitter via Andriasang to reveal new game details.
It is now set after Metal Gear Solid 4. At present, we can't say more than this. Kojima said: "When entrusting the next title to the Kojima Productions staff, I'm always told, 'For the fans, it's no good if it's not the director's Metal Gear.
Saying, 'If it's a spinoff can it bit done? Kojima reassured concerned fans that Rising retains the slicing mechanic revealed in its E3 trailer. The original Rising let you slash everything, even things near and far in the background.
However, this ended up destroying the game design. The rebooted Rising lets you slash enemies and objects wherever and whenever you want. Producer Yuji Korekado said: "hardly anything has been removed from the trailer that was shown at E3 Sometimes we include links to online retail stores.
If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments More about Metal Gear Solid: Rising. Editor wyp Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it. Elden Ring network test keys are being sold on eBay.
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