Peering into the crack on its back is said to steal one's spirit. Generation V. Black A discarded bug shell that came to life. A discarded bug shell that came to life. Generation VI. X A discarded bug shell that came to life. Shedinja's hard body doesn't move—not even a twitch. Generation VII. Generation VIII. Ruby Sapphire Evolve Nincada with extra slot in party. Evolve Nincada with extra slot in party. Who's Den. Evolve Nincada. Lyra Forest. Travail 1FF. Rumble Blast Forest: Misty Edgewater post-ending.
Graucus Hall: Stage Area Stage Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Shadow Claw. Metal Claw. Sand Attack. False Swipe. Confuse Ray. Shadow Sneak. Fury Swipes. Mind Reader. Shadow Ball. Phantom Force. Bold indicates a move that gets STAB when used by Shedinja Italic indicates a move that gets STAB only when used by an evolution of Shedinja Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Solar Beam. Giga Drain. Sunny Day. Leech Life. Sleep Talk. Bug Buzz. It also fails if used on Arceus. Slow start and Truant are fair game for skill swap. If Shedinja gets Leech Seeded, he will die at the end of the turn assuming his opponent is still alive.
While they are normal type moves, they will still affect Shedinja and force him to switch out. Ninjask is the definitive and most effective Baton-Passer, but extremely predicatable, and easy to set up on. Destiny 2. What types can kill Shedinja? What are Shedinja weaknesses? Is Shedinja better than Ninjask? TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.
Its chance of failing rises if it is used in succession. TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return?? TM28 Dig 80 10 -- The user burrows, then attacks on the second turn. It can also be used to exit dungeons. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.
It fully restores the user's HP and heals any status problem. TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously.
It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM54 False Swipe 40 40 -- A restrained attack that prevents the target from fainting.
The target is left with at least 1 HP. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. The targets' Sp.
Atk stat is reduced. TM81 X-Scissor 80 15 -- The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. TM87 Swagger -- 90 15 -- The user enrages and confuses the target.
However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. Its added effects vary depending on the user's environment. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. Atk stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. If the target is holding a Berry, the user eats it and gains its effect. Bug Buzz 90 10 10 Details The user vibrates its wings to generate a damaging sound wave. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP.
Feint Attack 60 -- 20 -- Details The user approaches the target disarmingly, then throws a sucker punch.
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